![]() ![]() How they came to be around and why they have such a strong attachment to their prophet. However, apart from vague references, the game doesn’t really explore the cult’s practices or way of life in much detail. The Seraphites feature as one of the main antagonistic factions in The Last of Us Part II. And hey, who wouldn’t want to use that killer sniper we got a taste of with Ellie mid-game? I know I would! 5. Playing the game in his boots could be quite awesome. We’ve known Tommy since the first game and have all become quite emotionally attached to him. The game often fixates on Ellie’s perspective but what about Joel’s brother, Tommy? We see the wrath of Tommy as we track him down as Ellie, but actually playing those sections and understanding the emotions Tommy was going through could be quite powerful. The details we gather from Eugene after we visit his bunker as Ellie and Dina certainly enhance those feelings of interest.īattling factions with Tommy’s sniper could be a fun premise.Ī lot of people were impacted by Joel’s death. Seeing the world from the eyes of a stoner Firefly during their days of struggle could be pretty cool in itself. Meeting new characters, getting to know their story and how they’ve handled the infection is something I really value. And as much as I love Joel and Ellie, I also love the world and lore Naughty Dog has expertly crafted. There are quite a lot of new comers to Ellie’s story in Part II. Who the hell is this weed-growing, hoarding, killer hippy ex-firefly? I might be the only one interested in this character. The idea of spending more time around him and understanding his nature is something I’ll never turn down in some The Last of Us Part II DLC. ![]() Joel is one of the most complex video game characters I’ve grown attached to. And anyway, regardless of all of that, I sure would love to throw a meaty right hook with Joel in this new, shiny, visually upgraded world. But understanding the concept of a dog eat dog world, and to truly see Joel’s nastier sides may have a different kind of impact on the controversial scene. Most titles, notably Tomb Raider and Dead Space 3, have all had multiplayer aspects to them, and The Last of Us is no exception.Okay, I’m not expecting it to miraculously destroy our attachment to Joel. Following Joel and Ellie through the aftermath of Joel's actions, following the Fireflies, even putting the player back at the beginning when the disease first appeared would be exciting and engaging. The possibilities for DLC, given what Naughty Dog has to work with, are almost endless. So with DLC it’s more story and it’s going to be fucking cool." “And you know right now we’re busy with DLC. Naughty Dog would have to keep the quality and the adventure up to par with the sequel in order for it to be successful, and given the work involved in just the first title, that seems like a massive undertaking. Given that the title sold over 3 million copies, it's possible that a sequel would do just as well, if not better-but it's also possible that a sequel could completely trash the existing world (and admiration) tied to the title. However, he also states that "it’s kind of hard to work with this bleak stuff." He also dropped a couple of tantalizing hints about upcoming DLC, and the possibility of a sequel. "It’s kind of hard to work with this bleak stuff." - Neil Druckmannĭruckmann talked about both upcoming DLC and the 'percolating' story that may lead in to some sort of sequel. At an International Game Developer Association keynote presentation yesterday, Neil Druckmann took the stage to talk about The Last of Us and the development process behind one of the most critically acclaimed titles ever released. ![]()
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